Japanese

Atsuo Shiraki

Twitter@shirakia
Facebookshirakia
Skypeshirakia

Interests

Web Application, Social applications, Natural language processing

Work Experience

CTO, ENECHANGE Ltd., Apr. 2015 - Present

Software Engineering, machine learning and hiring.

CTO, Cambridge Energy Data Lab, Ltd., Sep. 2013 - Apr. 2015

Worked on software engineering, machine learning, and developing energy provider switching service Enechange.

Software Engineer, Sony Corporation, Apr. 2012 - Aug. 2013

Developed Sony cloud platform.

Part-time Engineer, Ohma Inc., Jan. 2011 - Mar. 2012

Developed crowd-funding service READYFOR? which was launched on 29th March 2011. Led 3 engineers. Ruby on Rails, Amazon's EC2 and S3 services, and Git.

Education

MS Graduate School of Information Science and Technology, The University of Tokyo April 2010 to March 2012

Concentration: Natural language processing, social applications.
Laboratory: Kumiko Tanaka-Ishii's Lab.
Projects: Led a team of four in developing "Social Games based on Twitter" and its framework using Ruby on Rails on a personal home server. Users can play these games within their Twitter Timeline.

BE Dept. of Information Engineering, School of Engineering, Nagoya University April 2006 to March 2010

Concentration: Natural language processing.
Laboratory: Shigeki Matsubara Lab.
Projects: "Automatic Estimation of Twitter Users' Situation for Mobile Application Recommendation": Analyzed tweet contents especially describing users' activity on Twitter.

Publications

Atsuo Shiraki, "Collecting" Social Games Based on Twitter -Summary of Research to Date and Development of the "Collectter" Framework-, Digital Games Research Association JAPAN 2010, pp.19-26. (Dec. 2010)

Atsuo Shiraki, Motoki Yano, Yuta Sakai, Shunsuke Kozawa, Shigeki Matsubara, Nobuo Kawaguchi, Automatic Estimation of Twitter Users' Situation for Mobile Application Recommendation, Multimedia, Distributed, Cooperative, and Mobile Symposium. DICOMO2010, pp. 251-257. (Jul. 2010)

Motoki Yano, Atsuo Shiraki, Katsuhiko Kaji, Shigeki Matsubara, Nobuo Kawaguchi, Context-Aware Mobile Service Recommendation System using Consumer-generated Information, Multimedia, Distributed, Cooperative, and Mobile Symposium. DICOMO2010, pp. 221-229. (Jul. 2010)

Honors / Achievements

Facebook Hacker Cup 2011

Advanced to Round 2 (Feb. 2011)

Google Code Jam Japan 2011

Ranked 176 and got T-short (Oct. 2011)

Speech, Language and Communications Research at the University of Tokyo 2010

Best Presentation Award (2nd Place) (Sep. 2010)

Activities

Twitter Bot: PokemonNow

Developed "PokemonNow", a game that uses Twitter's timeline.
PokemonNow uses the Twitter API with OAuth to achieve fast processing of high volume mentions from many users at short intervals, and to reply to users effectively. At its peak PokemonNow was played by 11000 users.
(http://poke-now.com/, @poke_now)

Development Experiment at Nagoya University

Developed a TCP/IP socket-based Monopoly-style game with 5 students for a team development class. This project was highly appraised by the professor.

iAppli

Developed 7 iAppli which is mobile application running in Japanese mobile phones in Java. Used Perl CGI and connections between Perl and Java to create score-ranking scripts for these apps. Downloaded over 100,000 times in total. ( http://asasas.net/ )
Provided development work on a joint project with OpenDoor Inc.

Foreign Language Skills

Computer Skills

Qualifications and Memberships

Applied Information Technology Engineer Examination

Achieved this level 3 (of 4) qualification of the Information-Technology Promotion Agency Japan (IPA) in November 2010.

Mensa

Official member of Mensa since November 2010.

References

Associate Professor Kumiko Tanaka-Ishii
Graduate School of Information Science and Technology, The University of Tokyo